MountainMan was a game I was working on part time with a group of friends. It's a narrative driven game about patience and learning from your surroundings.

Wind is a big factor in MountainMan, there are three states of wind and all the surroundings are effected by it. We were trying to build the game in a way where it looks as close to an animation as possible.

I did some initial concept art and was working on animations that run in the spirit world, as well as particle effects.